(The title was a riff on the delightful podcast of Paul Tevis, that you can find here.)
Now, Rage was very fun, even though I don’t like trick taking games. The fun part was the company I played with. Farkle was less fun, because I lost, and I’m not always a good sport – and it was so hard I had to make a house rule to add an extra die. We also tried it with two extra dice, but that made it too easy. Save Doctor Lucky worked surprisingly well, considering we only had 3 people. I used a chunk of glass that looked like an ice cube for Doctor Lucky’s meeple. I didn’t think about how ironic that was, on the Titanic.
I was playing with my family. And it turns out that shorter games work better with them. Much as I wouldn’t have minded buying a copy of Wealth of Nations or Pandemic, I can’t see many of my local friends playing it. (Not counting my game group – they are actually an hour away so I don’t consider them “that local”.)
Here are some more fairly-quick-to-play games on my radar screen. If you have any experience playing these I’d love to hear about it. (Also I shall be checking out BoardGameGeek.com)
- Fairytale, (Zman seems to have a lot of good games!)
- Earthquake (out of print, I think)
- Fist of DragonStones (out of print also, I think)
- Alibi, and
Tuesday I began a game of Spirit of the Century, a storytelling game of pulp action heroes! Let me just say that any game that involves crazy scientists with explosives (note: they were not the enemy!), and fighting ninjas on a train in 192- is 100% supreme in my book. The game play may be podcast, and I apologize in advance for my own voice and annoying (to me) laughter. But I do not apologize for picking on Chance Random, the Improbable Man With The Strange Arm Of Living Wood That He Inexplicably Got From Mysterious Druids Under Cardiff* Being a woman of [mad botanical] science (in this game, especially), that bothers me to pieces. The next time we play won’t be until April, but I’ll be working on my maniacal laugh.
*Perhaps that is not his official title.